Learn from Alan Torres, VFX Supervisor for Cantina Creative about how their studio helped 'Avengers: Age of Ultron' come to life, along with insight on working with MAXON Cinema 4D (C4D) and more!
Q: Why did you choose to use Cinema 4D software for Avengers: Age of Ultron?
A: Because a large part of our work is done in After Effects, we needed a seamless workflow between After Effects and a 3d package. Cinema 4D has those capabilities. The ability to import our After Effects HUD rig into C4D let us develop assets per shot, based the performances of Robert Downey Jr.
Q: Did you use any other equipment to help create scenes? If so, which?
A: In addition to Cinema 4D, we use After Effects, Photoshop, Illustrator and PF Track.
Q: What was one of the most challenging aspects of creating VFX for the movie?
A: Working on a film of this magnitude and popularity brings a lot of expectations along with it. So I think one of the most challenging aspects of this project was the design and conceptualization of the Mark 44 and Mark 45. Rethinking how the HUD worked all together and what that meant for Tony so that we could take the design to the next level of HUD integration. We had to develop a graphical language that enhanced the story while staying visually satisfying.
Q: What is one of your favorite features of using the Cinema 4D? Why?
A: One of my favorite features in Cinema 4D is the MoGraph Module. It supplies you with the ability to generate complex procedural animations quickly. It’s a powerful tool that comes in handy when creating UI graphics.
Q: What parts/scenes in the movie did your team help create?
A: For Age of Ultron, Cantina was responsible for the development and execution of HUDs and a number of monitor graphics. The HUDs included Iron Man’s Mark 43, Mark 44, Mark 45 and War Machine.
Q: What tips do you give VFX professionals in regards to creating amazing work?
A: I think all creative professionals can generate beautiful work, but I think the truly amazing work comes from creative collaboration. It involves working with a collective of people who have unique perspectives that can positively contribute to the execution of great work.
Q: What piece of advice were you given early on in your career that you still follow to this day?
A: Communicate and network. Embrace your artistic vision. Bring your own unique way of thinking about a given subject to any job.
Q: What’s next for Cantina Creative? Any other movies you are currently working on?
A: We’ve recently delivered Furious 7, Avengers: Age of Ultron. Currently, we are working on Hunger Games: Mockingjay Part II and 90 Minutes in Heaven.