74 blog posts found matching keyword search for: Sound Design in Inglewood
The Importance of Sound
You might think video production is all about, well, video, but sound connects an audience to what they are seeing. It adds emotion, supports the visuals, and every edit cut and it defines the overall mood and tone of your narrative.
Published on Wednesday, July 31, 2019 10:24 AM
Man of Sound: Interview with Sound Editor Woody Woodhall
When it comes to bringing a story to life with sound, there's more to it than meets the eye... or ear. Woody Woodhall, CAS is President of Allied Post Audio in Santa Monica, CA and is an award winning supervising sound editor, sound designer and rerecording mixer. He has sound supervised and mixed feature films, documentaries and for television he’s VO recorded, sound edited and mixed hundreds of episodes of programming for MTV, Comedy Central, Food Network, Nat Geo, History, USA Network and VH-1 to name a few.
Published on Monday, April 11, 2016 2:19 PM
The Art & Music of Sound for Games
GDC Session with speaker Rod Abernathy, Rednote Audio.Rod Abernethy is known throughout Europe, Asia and the Americas for his cutting-edge approach to music composition for video games, television and film. Credits include: Sound Dead Space, Rage, Wheelman, Alpha protocol, Hobbit, King Arthur and Transformers, Madagascar 3, and more! Rod’s music has also been featured in programming for major networks including ABC, CBS, Discovery Channel, ESPN, Fox, G4, HBO, Nickelodeon, TLC and PBS.
Published on Wednesday, April 3, 2013 10:20 PM
In Review: Blackmagic Design DaVinci Resolve 15 Studio
Blackmagic Design DaVinci Resolve 15 Studio is a very interesting post-production offering. Resolve 15 Studio has so many options and directions you could lose yourself and endlessly work on improving just that one clip if you don’t keep track of your sessions. Let's take a look at the many facets of Blackmagic Design Resolve 15 Studio.
Published on Thursday, December 20, 2018 9:00 AM
Review: Sony Pictures Sound Effects Series
by N. HalpernThe Sony Pictures Sound Effects Series is a ten-volume collection of sound effects, foley, and sound design elements. This wide-ranging collection takes its material directly from the vaults of Sony Pictures Entertainment; unsurprisingly, the quality of the material is uniformly top notch. Besides being a nice potential additional to a sound designer or mixer’s arsenal, this is also an excellent commercial library for quick access for editors, producers, theater producers, and even composers (more on that later) who need to take sound matters into their own hands.
Published on Thursday, November 21, 2013 11:00 AM
Want a Great Sounding Film? Don't Skip These Key Details
If I had to pick one constant among independent film festival submissions it would be unintelligible dialogue. The cause of desperation of every director; the bane of every mixing engineer’s existence; the source of suffering of your friends and family, forced to go through a whole movie they don’t understand because the actors’ words simply can’t be heard. This and many other nuances of your film’s sound are the victims of a few often overlooked details, which in turn result in the delivery of a subpar soundtrack, driving your audio post team insane and wasting production money. Good news is these mistakes can very easily be prevented. You can start by tackling a few key issues often associated with your role.
Published on Tuesday, March 14, 2017 10:00 AM
Mixing Immersive Ambient Sound for Madden NFL 2018
Will Morton, founder and director at Solid Audioworks, knows how much an immersive soundtrack can enhance a player’s experience. Morton is an award-winning senior sound designer and dialogue supervisor who formerly worked at Rockstar North, where he enhanced many high-profile video games, including the Grand Theft Auto series. He founded Solid Audioworks with partner Craig Conner in 2014, to provide audio production, sound design and dialogue for some of the most popular video games on the market today. These include detective action-adventure game L.A. Noire and western-themed adventure Red Dead Redemption. Most recently, Morton and Conner provided cinematic audio for Madden NFL 2018 from EA Sports™.
Published on Wednesday, July 11, 2018 10:00 AM
Sound Designing and Mixing Immersive Audio for MEGAN
As recently as a couple of years ago, it was generally thought that immersive formats such as Dolby Atmos can only be used on big studio productions. Now, this is not necessarily true. Here’s a story of how a short passion project grew into a full-blown Hollywood production and how using Avid Pro Tools native support for Dolby Atmos allowed us to push the boundaries on a proof of concept.
Published on Friday, February 15, 2019 10:00 AM
Get Sound Advice from Edward Kaufman on Post Production & More
Get insight from our exclusive interview with sound designer, Ed Kaufman on life as a post production pro, tips on how to best make dialogue, music, and audio pieces all fit together and more!
Published on Tuesday, March 31, 2015 9:30 AM
3 Tips for Creating Sound A/V in Worship
by Robert Kelm, Family Harvest Church's Media and IT Systems EngineerWhen it comes to creating A/V for a house of worship, making sure everything is pitch perfect can be a challenge. Learn three key tips that will help you create the best audio and visual performance to date.
Published on Monday, February 10, 2014 10:42 AM
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