5 blog posts found matching keyword search for: intellectual property in Irvine
Have you tweeted about a game you watched on television this week or shared a clip of a goal on Facebook? If you haven’t, chances are someone you know has. Across sports broadcast production, we’re seeing social media playing a much more prominent role. Broadcasters are using interactivity to their advantage, getting profound and valuable feedback from their audience and engaging with them to leverage multiscreen interaction.
Hacks cost the media and entertainment industry hundreds of millions of dollars in unrecoverable asset monetization and many professionals could potentially lose their job and even careers as a result of these significant losses. Sony Pictures, HBO, Netflix have all suffered from stolen content and major losses. Today, media facilities all over the world are looking at ways of preventing hacks and securing their lucrative content.
The first day of shooting is always an exciting time for cast and crew, but it wouldn’t be possible without the months of pre-production that brought everyone to the set. You’re probably familiar with Edison’s quote about genius being 1% inspiration and 99% perspiration. Think of production as 1% realization and 99% preparation.
By 2018, nearly a million minutes of video content will cross the internet every second. Additional insights from the Cisco VNI Benchmark Report indicate IP video traffic will be 79 percent of all consumer internet traffic in 2018. According to a recent study by AOL Platforms, YouTube converts more customers than any other social platform. the volume of video creation and consumption will only continue to grow significantly over the years, which implies the video production industry will be quite busy.
I recently attended the 20th annual Real Screen Summit in Washington D.C. This mid-winter convocation has become the pre-eminent gathering of buyers, distributors and producers of reality TV, documentaries and other non-fiction programming in the Americas. Consequently, it also attracts hundreds of producers working in these genres eager to distribute finished or nearly finished programs, and to pre-sell projects in varying stages of development.