20 blog posts found matching keyword search for: Electric in Palo Alto
For this edition of Pivot Point, I caught up with Sean Whalen, Studio Director for Be Electric Studio located in New York City. Be Electric has been around for a while but working in the epicenter has meant a real change. Sean filled us in on what it has been like for Be Electric and the people he works with since the big switch to “remote” workflow.
Everyone knows Thomas Edison and the invention of the light bulb and the creation of the company we know know as a household name, General Electric. We recognize light bulbs, appliances and their work with creating power generation technology and many other accomplishments. But have they ever been thought of as a content marketing powerhouse?
Recently premiering on Amazon, the second season of “Woodwalkers” follows a group of students as they take on a grueling 15-week training program to become professional lineworkers, constructing and maintaining electric power lines, at the premier lineman school Southeast Lineman Training Center in Trenton, Ga.
Whilst computer-generated special effects and stunt driving make for impressive watching, remote-controlled vehicles allow filmmakers to push the boundaries of what is possible to create bigger, bolder and more elaborate scenes.
Our industry is forever challenged by this one simple phrase. Be different. Create something new. Entertain me. So how do you stand out among endless other creators in a world dominated by massive budgets and endless amounts of experience? It's easy. Break all the rules.
This season’s Marvel Studios mega grosser Black Panther is scoring big at the box office and with audiences. Under the guidance of DP Rachel Morrison’s Gaffer, Dan Cornwall and Lighting Programmer, Elton James, VER provided Enhanced Environments for three sets on the feature, shot at OFS and EUE/Screen Gem Studios in Atlanta.
reviewed by Chris Sanchez Great 70s sounds, and not just for Funk! I’ve been writing music for television shows and commercials since 1999, and in this line of work it’s invaluable to have a strong library of royalty-free loops and samples at your disposal. I’ve purchased dozens of such products over the years, and two of my all-time favorites are “Mick Fleetwood: Total Drumming” and “Drums From The Big Room: The Mixes,” both of which are published by Sony Creative Software (SCS). In terms of sonics, performances, and ergonomics, these two products have proven themselves time-and-time-again across a wide variety of genres and moods. They are also a great value. Those of you who follow my blog Preservation Sound know that I have a fondness for the sounds and studio techniques of earlier days, and when I saw that SCS had a new collection called ‘What it is! 70s Analog Funk’ I was excited to dig in.
The buzz about eSports has been growing steadily for a few years now, but, even when you’re used to it and the opportunity it represents for the production sector, the numbers are still impressive. Take the Super Bowl as an example. The final total audience number for Super Bowl LIV is estimated by Nielsen to have been somewhere between 135 to 140 million once you factor in events such as parties and all the offline viewing. At Ncam, last year we worked on an eSports event in Cologne, Germany, that had a live audience of 25,000 and an online audience of 300 million unique viewers over its four-hour runtime, and all of those watched for an hour or longer.
In the words of the late great Jerry Garcia and The Dead, “What a long strange trip it’s been.” Truer words have never been spoken. But the question(s) still remains, Where are we (our beloved industry) in terms of actually working? Is it safe or not safe? Consistent production is still a moving target. Even as we speak, some if not all of Los Angeles based productions have been shut down again, and the NCAA has just announced they are conducting the Mens’ Division One basketball tournament in a bubble in Indianapolis.
Since its creation in 2006, many different skills have been showcased on NBC’s “America’s Got Talent.” While the majority of winners have been singers and musicians - acrobats, ventriloquists, mentalists, magicians, choirs, comedians, dancers, and countless other acts have also graced the AGT stage which has called Hollywood’s iconic Dolby Theatre home for the last three seasons, each supported by a specialized creative team.