401 blog posts found matching keyword search for: New Media in Columbia
While keeping warm in Miami at NATPE this week, we thought we'd share a quick interview with Wayne Scholes, CEO and Chairman of Red Touch Media. He is a panelist on the Platforms Accelerated track at NATPE, titled "Let’s Make a Deal: Trading Premium Content for User Data," a topic he can delve into deeply, in addition to talking about his insight/outlook on the digital content industry.Get insight on the entertainment and technology industries, recent content distribution deals & more.
by Nina StreichThe panel opened with the question, “Has old media died off?” and the interesting factoid that social media has now exceeded porn as the most used aspect of the internet.All the panelists agreed that the distinction between old and new media is shrinking. Mina Seetharaman (MS) said that everyone used to think of TV as old media but now all media - new or old - goes through a pipe.
The new GM of Autodesk’s Shotgun Software, Sarah Hodges, reflects on the new normal in media & entertainment.
There are few current trends in media and entertainment as exciting and fast-growing as Esports (an umbrella term encompassing competitive gaming across a number of distinct games). Growing out of the humble origins of arcade tournaments, and online game play-throughs, Esports have experienced a meteoric rise recently, though tournaments have been broadcast by channels such as GIGA since the early 2000s.
Storytelling is a major part of the entertainment business, and movie production relies heavily on marketing and media that tells captivating stories to promote movies and other mediums. For success in this industry, it’s essential that professionals develop storytelling skills that effectively engage and capture audiences.
The last decade’s “democratization of filmmaking” is a truly wonderful thing. It has enabled more people to create via a lower barrier of entry, resulting in multimedia experiences that would never have seen the light of day several years earlier.
The DIVArchive CSM system will serve as the heart of the Yankees' editing and production environment, managing the team's digital assets and making it possible to repurpose the content to enhance productions. Learn about Front Porch Digital's DIVArchive, SAMMA migration and more from Jeff Matulich, Director of Sales and Business Development.
The introduction of new technology can bring a combination of benefits and challenges for both manufacturers and customers. For instance, the shift towards digital-file based systems has sped up processes, multiplied creative options for production tools, and enabled collaborative workflows that would not have been achieved with film or tape. Even though broadcasters now have the ability to capture more media than ever before, this movement has brought new challenges to storage and asset management retrieval.
COPA90 is the largest independent football media business in the world, reaching over 100 million people across a multitude of online platforms and social media channels. With a unique brand of fan-centric content, COPA90 has become the hub for a global football-obsessed youth culture that is driving the exploding popularity of the sport. According to the Nielsen World Football Report released just before the 2018 World Cup in Russia, “the global reach of football, or soccer, is unequalled among sports in terms of value to media and sponsors.”
Flash memory is finding increased use in client and enterprise applications because of its higher performance compared to hard disk drives. As the $/GB price of flash memory declines these applications are increasing. For professional media and entertainment projects dealing with higher resolution and higher dynamic range workflows, performance matters. We will look at developments in flash memory in digital media content capture and creation, post production, content distribution and even in archiving.