39 blog posts found matching keyword search for: Sound Mixing in Virginia Beach
I'd like to take a couple of minutes to run down a few tips for new location sound mixers. These are observations learned in over more than 30 years in both broadcast and location sound. These are not technical tips. Rather, they are lessons that I've received that made me a more professional, team oriented and in demand mixer.
Will Morton, founder and director at Solid Audioworks, knows how much an immersive soundtrack can enhance a player’s experience. Morton is an award-winning senior sound designer and dialogue supervisor who formerly worked at Rockstar North, where he enhanced many high-profile video games, including the Grand Theft Auto series. He founded Solid Audioworks with partner Craig Conner in 2014, to provide audio production, sound design and dialogue for some of the most popular video games on the market today. These include detective action-adventure game L.A. Noire and western-themed adventure Red Dead Redemption. Most recently, Morton and Conner provided cinematic audio for Madden NFL 2018 from EA Sports™.
As recently as a couple of years ago, it was generally thought that immersive formats such as Dolby Atmos can only be used on big studio productions. Now, this is not necessarily true. Here’s a story of how a short passion project grew into a full-blown Hollywood production and how using Avid Pro Tools native support for Dolby Atmos allowed us to push the boundaries on a proof of concept.
Supervising Sound Editor Mandell Winter has supervised sound editing and mixing teams for Apple's Defending Jacob, HBO's Outsider, & Quibi's #FreeRayshawn. Mandell received two Emmy nominations last year for his work on HBO's Deadwood: The Movie and Season 3 of HBO's True Detective. Additionally, in 2019 he received two MPSE Golden Reel Award nominations for True Detective, a third for Deadwood, and a fourth for What's My Name: Muhammad Ali. He talked exclusively to ProductionHUB about how COVID has altered his day-to-day, breaking into the industry (accidentally!) and what film made him tear up.
A 2001 graduate of Full Sail University, Frank Scheuring has worked in sound for television and film for nearly 15 years. During that time he has been a part of over 1,300 programs for clients such as Discovery, the National Geographic Channel, FOX, TLC, PBS, G4TV, the Smithsonian Channel, and a slew of independent directors and producers. In addition to his long form work, he has worked on hundreds of commercials and marketing videos for clients such as the Washington Capitals, Washington Wizards, Pfizer, Ford, and many political candidates. In 2014 Frank stepped into the world of producing with a TV series pilot called "Speed Freaks: The Science of Speed" and in 2015 produced his first feature length documentary, "Blood and Steel: Cedar Crest Country Club".
When it comes to bringing a story to life with sound, there's more to it than meets the eye... or ear. Woody Woodhall, CAS is President of Allied Post Audio in Santa Monica, CA and is an award winning supervising sound editor, sound designer and rerecording mixer. He has sound supervised and mixed feature films, documentaries and for television he’s VO recorded, sound edited and mixed hundreds of episodes of programming for MTV, Comedy Central, Food Network, Nat Geo, History, USA Network and VH-1 to name a few.
How are recording studios are functioning safely throughout the pandemic? San Francisco based recording studio Decibelle has been helping artists make sure they can continue to record their music in a covid-safe faculty. Built in Noe Valley in the mid 70’s and acquired by Pollen Music Group in 2006, Decibelle can be used for making and scoring music for streaming, broadcast, and theatrical productions.
If I had to pick one constant among independent film festival submissions it would be unintelligible dialogue. The cause of desperation of every director; the bane of every mixing engineer’s existence; the source of suffering of your friends and family, forced to go through a whole movie they don’t understand because the actors’ words simply can’t be heard. This and many other nuances of your film’s sound are the victims of a few often overlooked details, which in turn result in the delivery of a subpar soundtrack, driving your audio post team insane and wasting production money. Good news is these mistakes can very easily be prevented. You can start by tackling a few key issues often associated with your role.
by N. HalpernThe Sony Pictures Sound Effects Series is a ten-volume collection of sound effects, foley, and sound design elements. This wide-ranging collection takes its material directly from the vaults of Sony Pictures Entertainment; unsurprisingly, the quality of the material is uniformly top notch. Besides being a nice potential additional to a sound designer or mixer’s arsenal, this is also an excellent commercial library for quick access for editors, producers, theater producers, and even composers (more on that later) who need to take sound matters into their own hands.
This fall, audio professionals from all around the world convened at the 141st AES Convention in downtown LA to check out the leading-edge audio technology and gear of 2016. Not only was the Los Angeles Convention Center jammed with countless exhibit floors, but there was also a myriad of seminars where attendees gathered to gain insight on these new developments. Some of the highlights included VR/360° audio microphones, virtual microphones and ground-breaking audio plug-ins that now change the way engineers can mix, master and record.