18 blog posts found matching keyword search for: game animation in Pomona
Motion Capture and Game Animation Meet MMA
As a pro wrestler, powerlifter and heavyweight MMA champion, Paul Lazenby pulls no punches on the motion capture volume. From his character portrayals in Gears of War to stunt work for Deadpool 2, Paul has become one of the most prominent performers at Animatrik Film Design – the largest independent motion capture facility in North America.
Published on Monday, January 14, 2019 10:00 AM
Behind the Scenes: The Making of an Animated Cinematic Game
The making of a game cinematic is a large undertaking, but the end results are fruitful to creating interest in a video game. Without a cinematic it is very hard to generate the desired customer anticipation for an upcoming release. The art and elements of the cinematic are inspired by the game, but It’s more akin to a promotional short film or commercial, rather than an exact example of the finished product.
Published on Tuesday, February 23, 2016 9:02 AM
Dragons reborn: cineSync & Game of Thrones
Transporting George R.R. Martin’s fertile imagination from the page to the screen is no easy task - especially when that means creating three fully-grown CG fire-breathers. Thankfully one of the shows dragon wranglers, Pixomondo, has been on the show since season 2, and with cineSync on its side there’s no challenge it can’t tackle...
Published on Monday, July 20, 2015 1:00 PM
Clockwork VFX Teams With Agency Rotter And Toys "R" Us To Win Monster 500
Monster 500, the post-apocalyptic mega-race is on, and animation/visual effects studio Clockwork VFX is the creative winner. The studio teamed with agency Rotter Creative Group and Toys "R" Us to launch the new Monster 500 brand. The result is an engaging minute-long spot consisting of beautifully detailed 3D animation. With 13 team members working for five weeks to complete the complex animation sequences, Clockwork’s creative skills, particularly their lighting, texturing and rendering capabilities -- were tested. Learn what equipment was used when creating their winning spot, along with industry trends, a partnership with Xbox and much more from Clockwork’s Creative Director/Co-Founder Jason Tomlins.
Published on Monday, February 3, 2014 11:09 AM
Using Premiere Pro to Create Eye of the Beholder: The Art of Dungeons and Dragons
Co-directors Brian Stillman and Kelley Slagle take us on a journey with the latest documentary Eye of the Beholder: The Art of Dungeons and Dragons, from the role-playing game’s 1980s introduction to its modern heyday, celebrating the prolific artists who visualized and defined its expansive world along the way.
Published on Friday, December 14, 2018 10:00 AM
What Everyone Ought to Know About the Sony F55
Two years ago, Digital Brew decided to step up their game by purchasing the Sony F55 camera. Previously shooting on DSLR’s, Digital Brew did not anticipate the scale of transition that came with investing in the new equipment, but knew they’d be getting a quality product that produces quality content. Let’s see what Emmy award winning Director of Photography, F55 owner and Digital Brew’s President, Michael Cardwell has to say about the Sony F55.
Published on Tuesday, May 5, 2015 9:28 AM
Parachute Creates a Legendary Ballgame in an Empty Stadium for Chrysler with Blackmagic Fusion Studio
Parachute founder Sam O’Hare discusses how VFX created the perfect night at the ballpark for Chrysler and Miggy Cabrera When Miguel Cabrera swings the bat, there’s usually a stadium full of screaming fans around him. However, for Chrysler’s “Miggy at the Bat” commercial, the stands were empty.
Published on Monday, September 28, 2015 9:30 AM
Golden Rules for Explainer Scripts
Animated explainer scripts are usually about 200 for a 90-second animated explainer. How hard can it be? Writing them is more challenging than you may think.
Published on Monday, February 4, 2019 10:00 AM
PULLing Together the Right Sounds for Pepsi
This summer, NYC-based music company Pull brought the digital icons known as emojis alive. Through three fun themes specializing in sound selection, they created Pepsi’s summer Instagram campaign celebrating World Emoji Day.
Published on Thursday, September 24, 2015 2:34 PM
6 Reasons Bigger Isn't Always Better: Tackling Projects From Marvel, Disney & Microsoft
Big projects need big teams, right? Not necessarily. Thanks to today’s technology - paired with the constantly developing talent of today’s artists - the nimble boutique team can take on projects for the world’s biggest brands without fear of falling short.
Published on Monday, January 9, 2017 10:00 AM
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