27 blog posts found matching keyword search for: game development in Harrisburg
by Steve Rotz While at NAB today, we were able to sit it on the "Anytime, Anywhere, Any Device: Advanced Mobile Development" session. Learn what the mobile development pros attending NAB had to say about the advancement of mobile while in Las Vegas.
The making of a game cinematic is a large undertaking, but the end results are fruitful to creating interest in a video game. Without a cinematic it is very hard to generate the desired customer anticipation for an upcoming release. The art and elements of the cinematic are inspired by the game, but It’s more akin to a promotional short film or commercial, rather than an exact example of the finished product.
The visual effects industry is a turbulent place, but mid-sized studios can endure much like a larger global outfit or a nimble boutique if they place their focus in three core areas: technology development, specialization, and their people.
There’s a lot of buzz around virtual reality at the moment and consumer’s expectations are high. In a recent Vicon industry survey 28% of respondents stated that high quality content was important to ensuring a good VR experience. For VR to really take off, the industry needs to address challenges such as improving the development of accessible and high quality content.
The DIVArchive CSM system will serve as the heart of the Yankees' editing and production environment, managing the team's digital assets and making it possible to repurpose the content to enhance productions. Learn about Front Porch Digital's DIVArchive, SAMMA migration and more from Jeff Matulich, Director of Sales and Business Development.
Once upon a time, Joshua Csehak quit his advertising job, bought a 7D, and launched his new career in freelancing. Now it's five years later and after working as the DP for an O2COOL spot, he's here to discuss the spot, its creative development, and the qualities a corporate video needs to come out on top.
The XR Alliance was founded with a simple desire to close the barrier for entry faced by many potential VR creators with a desire to enter the field. Contestants will have their scripts read by a panel of judges made up by some of the leading figures in VR, AR and mixed reality. Winners will receive the opportunity to join the XR Development lab, where they'll be paired with an experienced mentor and granted the opportunity to further turn their idea into a realized product. We talked exclusively with Jessie Kim, Co-Founder & CEO of Prosper XR to learn more.
There are few current trends in media and entertainment as exciting and fast-growing as Esports (an umbrella term encompassing competitive gaming across a number of distinct games). Growing out of the humble origins of arcade tournaments, and online game play-throughs, Esports have experienced a meteoric rise recently, though tournaments have been broadcast by channels such as GIGA since the early 2000s.
In 2015, 708 films were released in US and Canada, a 19% increase since 2006, and 409 original English-language scripted primetime shows were released, a 94% increase since 2009. In addition, countless hours of content were produced for game shows, news, reality shows, sports, talk shows, commercials and corporate videos. All of these productions present a huge volume of media assets that have to be saved to storage that’s easily accessible by production teams around the globe.
Ok, so lets start off slow so your can (maybe) wrap your mind around just how much time, money, (1.23 billion paid in rights fees alone in the U.S.) equipment, and logistics, go into this awesome spectacle called the 2016 Rio Olympics. But before we can move forward lets go backwards just for a second so one can understand and compare the scope of the production. Lets say you’ve been asked to produce a local college basketball game. Maybe 6 to 8 weeks out. No problem. One or two production trucks, maybe eight or 10 cameras, gfx, transmission, audio, just one venue.