Responsibilities:

-Develop character and environment lighting schemes to create visually compelling and awesome looking cinematics
-Create compositing flows in Digital Fusion to deliver finished cut scenes
-Work with modelers, animators, texture and FX artists to optimize the visual look of the cinematic
-Works with level lighter to ensure integration with gameplay
-Additional responsibilities may be assigned as needed

Experience / Skills


Requirements & Skills:

-Proven industry experience in Film or Games generating final picture
-General competency in Autodesk Maya and knowledge of Global Illumination
-Proficiency utilizing a node based compositing package
-Excellent problem solving skills and the ability to work with minimal supervision
-Thorough understanding of direct/indirect light, luminance/exposure and color-theory
-Some experience with generating light-maps, pre-lighting or baked -lighting is desired
-HDR Tone mapping experience desired

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.