RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty franchise [Call of Duty: Online, Black Ops, Advanced Warfare, Ghosts, Modern Warfare, Infinite Warfare, WWII] is looking for a passionate and talented VFX Artist to join our team as we continue to develop the best games in the industry. This position will play an integral role in the creative design, asset management, and technical implementation of visual effects and design.

To be considered for this role, you must have a modest games work history and experience delivering high-quality VFX art. You will have strong art skills in composition and texture creation and an aptitude for critical thinking and analysis. You must also show boundless creativity, extensive games knowledge, and a deep passion for playing videogames.

Responsibilities:

• Creating stunning visuals effects for the FPS genre using proprietary real time particle systems
• High standards of artistic skill in creating texture assets for effects
• A critical eye and appreciation of cinematics when placing effects
• Finding and dealing with technical issues while using performance metric tools
• Creatively solving technical issues that arise
• Working with Level Designers, Art Directors, and Team Leads to create FX for stunning environments and memorable moments
• Responding quickly and having a positive attitude towards work critiques

Experience / Skills

Qualifications:

• 1 to 2 years of visual effects development on next-gen console hardware (XB1/PS4/PC)
• In-depth understanding of the limitations and expectations of next-gen hardware
• Excellent working knowledge of Maya/Max and Photoshop
• Ability to communicate effectively with Designers, Artists, and Programmers
• An intimate knowledge of Art skills (e.g. knowledge of composition, color, 3d modeling, and painting)
• Skillfully able to create textures for games
• A solid grounding in the limitations of runtime effects and how to get the best results

The ideal candidate will also have:

• Strong background in modeling, animation and/or traditional art
• High-end rendering of particle effects and fluid dynamics
• Specialty post-production work for game cinematics
• Experience with After Effects
• Experience and comfort with one or more scripting/programming languages
• Bachelors of Fine arts or equivalent
• Ability to assist with other art tasks, including light 2D, 3D, or concept tasks
• Strong understanding of real-time physics systems