Performs 3D human figure modeling and animation to be used in multimedia health education systems in support of academic research projects. Works closely with Principal Investigator, graduate and undergraduate students, and clinical collaborators, to create and modify human figures and other 3D assets for acceptance testing, and rigging and animating naturalistic conversational behavior for deployment in 2D and 3D rendering engines.
Creates additional art assets, including photography and illustrations, in support of the health education system development, and creates demonstration videos of developed systems.
Responsible for visual quality assurance on completed multimedia products and assists in conducting human subjects experiments to evaluate developed systems.
Experience / Skills
Bachelor’s degree in digital animation, digital art, or multimedia. Two years’ experience modeling, rigging, and animating 3D human models. Two years’ experience using Maya and Unity. Some experience with website design, digital photography/videography, digital video editing and other digital media.