oldiers, scientists, adventurers, oddities…engineers! We are the Overwatch team, passionate gamers at heart, and we’re looking for a new hero to help us make Overwatch 2 - the globe-spanning sequel to Blizzard Entertainment’s acclaimed team-based game.

In Overwatch 2, the nations of Earth are under assault. As the omnic forces of Null Sector launch a barrage of surprise attacks around the world, the planet’s governments and militaries prove quickly outmatched—and the remnants of the fearless strike force once known as Overwatch rally to make a valiant stand. Now the world’s heroes must each decide whether to answer the call to reemerge, reunite, and serve as a beacon of hope in a new era of crisis.

We are seeking a talented, motivated, and experienced Graphics Engineer who shares our values:

-We take responsibility for delivering our work
-We collaborate constantly, helping each other to be successful
-We continuously improve our knowledge, workflows and processes
-We communicate openly, calling out issues, opportunities, and sharing feedback
-We have integrity, maintain confidentiality, and share a sense of ownership in our success
-We have passion for the game, our players, quality work, and technology
-This philosophy, along with the Blizzard values of “Gameplay First” and “Play Nice, Play Fair,” has made Overwatch one of Blizzard's most successful games, and it has forged a bond of trust with our worldwide player community that is extremely important to us.

Our ideal candidate has a passion for games and working with artists to bring the visual aspects of the game to life.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.


-Collaborate with artists, designers, and other engineers to develop and refine key systems
-Design, implement, and iterate on new features and development tools for artists
-Maintain tools for performance, stability, and error-free operation

Experience / Skills


-A minimum of 3 years’ relevant work experience
-Fluency in C / C++ and HLSL
-Familiarity with game content pipeline and tools
-Strong passion for graphics programming and algorithms / mathematics (linear algebra, trigonometry)
-Must be comfortable working within and adding to an established code framework
-Excellent communications skills
-Passion for video games, especially FPS games


-A degree in computer science, or a related field
-Familiarity with multi-threading and optimization
-Experience developing for a wide range of PC hardware and console platforms