Traditional artist and 3d generalist. Over 20 years professional experience across a spectrum of projects from fine art, film, video games, theatre and graphic design. Adept in traditional art techniques with a strong background in anatomy, color theory, sculpture, painting, facial expression, theoretical composition and art creation without models or reference. Likewise adept in digital art using various software such as Zbrush, Maya, Cinema 4d, Lightwave, Modo, Eon Vue, RealFlow, Adobe Photoshop, Adobe Illustrator, After Effects, Flash, Dreamweaver, InDesign, Corel Painter, etc.
Skillsets include painting, sculpture, concept art, character design, storyboard, art direction, modeling, texturing, rigging, skinning, animation, dynamics, etc.