
Joey Lee
10746 Francis Pl
Los Angeles, California 90034
About Us
PROFILE
6 years of professional experience as a 3D Artist / Designer
Highly organized, proficient, and reliable to meet deadlines
SOFTWARE
3D Animation:
MAYA / Unreal Engine 4 / Vray / Mental Ray / Arnold / Zbrush / Unity / 3DS Max
Adobe Creative Suite:
Photoshop / Illustrator / Flash
Motion Graphics:
Adobe After Effects / Adobe Premiere Video Editing and Sound
SKILLS / QUALIFICATIONS
Create high polygon models, texture and render photorealistic environments
Integrate art assets into UE4 / Unity and optimize for game performance
End-to-end knowledge about bringing environments from initial concept to reality
WORK EXPERIENCE
3D Visual Designer, “Design Foundry” Hyattsville MD, October 2015 – September 2017
Rendered 3D environments of high-budget events such as award shows, museum anniversaries, political debate spin rooms, and other entertainment
Held creative freedom over design that are client and manager approved for production
Produced video fly-through and Virtual Reality tours for immersive client experiences
Worked with the production team, carpenters, and painters to make the design a reality
3D Artist, “Revolution Events” Baltimore MD, October 2012 – October 2015
Rendered concepts for formal events, ranging from weddings to corporate parties, for clients such as TD Bank and Bloomberg Government
Created fly-throughs, projection mapping, motion graphics, and 3D models of entertainment venues such as hotel ballrooms, auditoriums, and concert halls
Modeled a large library of assets (furniture, stages and props) specific to the events
Freelance 3D Artist, "Red Aphid" Rockville MD, August 2012 - May 2014
Produced interior scenes and 3D assets for a hidden-object mystery game on iPad
Created Unity3D tutorials and built a demo for "Workshop" learning program.
3D Artist, “Bully Entertainment” Baltimore MD, September 2011 – April 2012 (Contract)
Modeled/textured props, animated characters and props, and developed 3D UI assets for a large-scale children’s learning game “Puddingstone”
Optimized the art assets to run on devices such as iPhone, iPad, and PC
Game Artist, “Broken Switch Studios” Riverdale MD, July 2010 – September 2011
Worked on art assets for “Turbo Trainz” Nintendo Wii game
Created all in-game assets and CGI renders for "Bubble Trolls" iPhone game
SHIPPED TITLES
Puddingstone (PC)
Bubble Trolls (iPhone, iPad)
Turbo Trainz (Nintendo Wii)
The House on Usher (PC)
EDUCATION
Bachelor of Science in Information Technology, Fine Arts Cum. GPA 3.36/4.00
University of Missouri Columbia, Graduation date- May 15, 2009
We have been in the industry since 2009.