I am a seasoned 3D Artist with experience working in serious games building a wide range of props, environments, and characters. I bring a background of coding and understanding of how models can interface with game development tools. I welcome the challenge of a fast-paced environment, managing multiple projects, and creating awesome work with a great team. The two most important things about me are 1) I believe in ever stop learning and pushing yourself to be better and 2) There is always a better solution to a problem... you just have to figure it out.
Low to mid polygon-count modeling, Photoshop textures, ZBrush normal/texture maps and detailing, LightWave, 3D Max, Illustrator logos, Flash based GUI and websites, interactive simulations and content
I have been in the industry since 2003.