CG Artist with diverse experience working in several software packages Maya, Max, Houdini, Vray, FumeFX, Real Flow and other high end proprietary packages. Visual effects / Unreal artist forJurassic World VR Expedition, Mass Effect ride and Assasian's Creed VR Experience. Additional background as a Producer for visual effects and animation production. Architectural designer...with 20 years experience in Archicad BIM modeling, documentation and visualization.
FumeFX artist on the Hunger Games franchise creating & designing the fiery logo featured in all the Hunger Games movies and the end credits of Hunger Games Catching Fire film fire work included all the the motion posters, theatrical posters, merchandise and commercials. Other projects I worked on include The Flash, SuperGirl, and Destiny Game cinematics
I have been in the industry since 1999.