CG Artist with diverse experience working in several software packages Maya, 3D Studio Max, Renderman, Maxwell, Vray, FumeFX, Krakatoa, Real Flow and other high end proprietary packages. Architectural designer with 20 years experience in modeling, animating, lighting, texturing and custom renderings.
I recently completed smoke, and dust effects on the cinematic for the Destiny video game.
Before that I worked at Ignition Creative as Senior FumeFX artist on the Hunger Games franchise creating & designing the fiery logo featured in all the Hunger Games movies and the end credits of Hunger Games Catching Fire film fire work included all the the motion posters, theatrical posters, merchandise and commercials...other motion picture and television projects I worked on include Total Recall, The Hobbit An Unexpected Journey, True Blood, The Expendables, Battleship, Pacific Rim, and Game of Thrones.
Additional background as a Producer for several years in both visual effects and animation production...
Specialties: CG software packages such as Crytek, Softimage, 3D Studio Max, Maya, LIghtwave, Houdinii, Real Flow, FumeFX, Krakatoa, Renderman, Arnold, Mental Ray, VRay, Nuke, After Effects, Final Cut Pro, Archicad, Vue...CAD drawing experience with a 5 year degree in Architecture.
I have been in the industry since 1999.
These are the visual effects I have done for films, music videos, trailers, motion posters and print.