I am a 3D Character Animator & Vector Artist whose previous work experience has been as an Animator, Prop Designer, and Clean-Up Artist for educational children games.
In my previous positions, I was often filling multiple roles on each project I was involved with. This includes, but is not limited to UI design/Icon design, Storyboarding, Modeling and Sculpting in Maya and ZBrush, Video Editing and Compositing, and Character Design to name a few. While Animation is my strongest area, I am flexible enough to fulfill all duties I might be required.
I have a robust knowledge of and passion for Games, Animation and Science Fiction; often using this to work outside the box and stay original.
I have been in the industry since 2006.