About Me

I have been a professional animator for over 17 years, creating Action/Adventure and First Person Shooter titles including XCOM, Bioshock, Call of Duty, Resistance and Conan. I have extensive knowledge of, and the ability to competently manage all aspects of animation production including estimation, review, and critique of cinematic animations, motion capture planning, complex technical troubleshooting, and interdepartmental coordination of animation assets.

I have been in the industry since 1999.

Work with Michael Shahan

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