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Phil Gornall

Preston, United Kingdom

About Me

Member Since 2014 | Views: 136

experienced, Innovative and original character artist, rigger and animator
Rigging and animation - with 3ds max (all versions) - Vray, rayfire, realflow, fumeFX

Character creation - Zbrush and Max.

Currently Director/Partner at Nth Degree Games



I have been in the industry since 2009.

Character Rig test
Added on 5/13/2014
Phoneme face rig test - 4,622 polygon mesh (full body including eyeballs) I have developed a character creation system that compromises poly-count / high resolution face detail. The attached rig comprises of just 20 facial bones used singularly or combined to produce any human facial expression. The character has been developed for my game "After Impact" which is currently in development - to be hosted on a PC platform - multiplayer

Work with Phil Gornall

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