About

Phoneme face rig test - 4,622 polygon mesh (full body including eyeballs)
I have developed a character creation system that compromises poly-count / high resolution face detail.

The attached rig comprises of just 20 facial bones used singularly or combined to produce any human facial expression.

The character has been developed for my game "After Impact" which is currently in development - to be hosted on a PC platform - multiplayer

Credits

All my work

Technical Info

Zbrush and 3ds Max 2013